![]() ![]() Neverending pop pop killed nearly everything with ease, and ten once you got bubble and haste on everyone the game was ezpz. ![]() In 12, I could get by 90% of the game just having two characters take guns, and one take Decoy and shield. So a weak mode would then make it more about having the best gear as early as possible with as little risk as possible, instead of an overall balance of your strategy, equipment, spells, etc. I found 12 and International rather balanced in it's pure level scaling, and later on, say 50-60 or so levels mattered less and gear more. ![]() ![]() The problem with a level 1 only mode is that it makes a third of the rewards from fighting null, throwing the balance I loved in this game off. While Weak mode is an option, I find it a kind of meh.
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